Chris' Tutorials
I create game development tutorials, courses, and plugins with a strong focus on Godot Engine using GDScript and C#. Whether you’re a beginner or looking to level up your skills, I’ve got you covered with step-by-step guides and practical projects.
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Weapon Items for Leveling Up Weapon [Survivors Roguelike Part 45]
Main Menu with High Score Display and Game Start Functionality [Survivors Roguelike Part 59]
Polishing Script Survivors ~ Gameplay Enhancements & Debugging [Survivors Roguelike Part 60]
High Score Tracking and UI Display for Enemy Defeats and Survival Time [Survivors Roguelike Part 57]
Saving and Loading High Scores with JSON [Survivors Roguelike Part 58]
Creating a Game Over Screen with Main Menu Navigation [Survivors Roguelike Part 56]
Implementing Camera Shake for Player Hit and Death Effects [Survivors Roguelike Part 55]
Creating a Health Potion Pickup for Enemy Drops [Survivors Roguelike Part 54]
Implementing HP Boost Pickups and Level Up UI Fixes [Survivors Roguelike Part 53]
Creating Stat Boosting Items for Player Upgrades [Survivors Roguelike Part 52]
Connecting Signals and Configuring Weapons UI for Dynamic Display [Survivors Roguelike Part 51]
Creating a Weapons Display UI for Game Inventory [Survivors Roguelike Part 50]
Adding a Scythe Weapon with Rotation Mechanics [Survivors Roguelike Part 49]
Applying Weapon Level Stats to Projectile Spawning and Instances [Survivors Roguelike Part 48]
Coding Reward Selection with Signal Propagation [Survivors Roguelike Part 47]
Creating a Weighted Item Selection System for Level Up Rewards [Survivors Roguelike Part 46]
Creating a Weapon Leveling System for Game Upgrades [Survivors Roguelike Part 44]
Designing Reward Selection UI and Final Adjustments [Survivors Roguelite Part 43]
Level Up UI Template with Animated Text and Reward Options [Survivors Roguelite Part 42]
Building the Level Up UI Layout and Animated Text [Survivors Roguelite Part 42]
Setting Up XP Thresholds and Signal Connections for Level Up Rewards [Survivors Roguelite Part 41]
Leveling System with Experience and Stat Progression [Survivors Roguelike Part 40]
Debugging and Optimizing UI and Pickup Scripts [Survivors Roguelike Part 39]
Scripting Dynamic HP and EXP Displays for Player UI [Survivors Roguelike Part 38]
Implementing a Stat Based UI System with Signals [Survivors Roguelike Part 37]
Building a Player UI with HP and EXP Progress Bars [Survivors Roguelike Part 36]
Implementing a Pickup Gravity Area [Survivors Rougelite Part 35]
Generating Random Item Drop Positions [Survivors Roguelike Part 34]
Creating Enemy Drop Mechanics and Resizing Pickups [Survivors Roguelike Part 33]
Setting Up Collector2D and Fixing Player Animations [Survivors Roguelike Part 32]