Unreal Engine 5 Enemy AI #4 – Build a Distraction System Throwable Objects, Noise, and AI Hearing
Автор: Rambod Dev
Загружено: 2025-08-06
Просмотров: 2624
In Part 4 of the Unreal Engine 5 Enemy AI Blueprint series, you’ll take your AI to the next level by implementing a fully interactive distraction system. This episode is ideal for anyone looking to add stealth or dynamic enemy behavior to their game—all using Blueprints, no C++ required.
What you’ll learn in this episode:
How to create and configure a throwable distraction object using UE5’s modeling tools
Setting up 3D audio cues for realistic in-game sound effects
Blueprint logic for spawning and throwing objects with custom player input
Implementing AI Perception with hearing, allowing enemies to react to environmental sounds
Making enemies investigate noise sources and return to patrol after a configurable period
Organizing your UE5 project for modular, reusable AI systems
Practical debugging tips and best practices for Blueprint scripting
Chapters:
00:00 - Intro & What You’ll Learn
00:54 - Creating a Throwable Distraction Object
02:54 - Setting Up Input Action to Throw
04:04 - Adding 3D Sound for the Ball
05:28 - Organizing & Creating the Throwable Blueprint
06:12 - Blueprint Component Setup
07:57 - Making the Ball Trigger Noise on Impact
10:05 - Spawning & Throwing the Ball from Character
13:00 - Adding AI Hearing Perception
14:26 - Wiring Enemy to React to Noise
15:49 - Fixing Forgetting Logic
16:12 - Refreshing Enemy in Level
16:38 - Final Test & Outro
Download the ball drop sound effect featured in this tutorial:
https://drive.google.com/file/d/1V7aK...
Watch the full playlist:
• Unreal Engine 5 Enemy AI Series – Beginner...
Access the complete Blueprint project on GitHub:
https://github.com/rambod/AIUnreal
For more tutorials and project updates, visit:
https://rambod.net/tutorials/ue5-enem...
Helpful Unreal Engine 5.6 Documentation:
https://dev.epicgames.com/documentati...
If you have questions, suggestions, or ideas for future chapters, share them in the comments below!
#UnrealEngine5 #AIBlueprint #GameDev #StealthGame #AIPerception #BlueprintTutorial
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Please watch: "UE5 Weapon System – Line Trace Shooting, FirePoint and Fire Montage Part 3"
• UE5 Weapon System – Line Trace Shooting, F...
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