Shrek: The Art of Making CG Feel Touchable
Автор: Collider Behind the Scenes
Загружено: 2025-09-11
Просмотров: 2257
Shrek didn’t just look good—it felt real. Here’s how mud, fur, and fairy-tale swamps became touchable in CGI.
Shrek: The Art of Making CG Feel Touchable. In 2001, DreamWorks didn’t just release a funny fairy tale—they set a new standard for how CGI could look and feel. For the first time, digital worlds felt believable, with mud that clung, fur that shifted, and lighting that sculpted characters like real actors on set.
In this breakdown, we explore how the animation team at DreamWorks and PDI pioneered systems that made Shrek’s swamp slimy, Donkey’s fur fuzzy, and Fiona’s dress dynamic. From the FLU fluid simulator that powered mud splashes and dripping beer, to hair systems like Strand and Coif, every detail pushed computer animation into new territory. Lighting artists layered dozens of sources to create rich, cinematic moods, while a flexible pipeline let 275 artists handle crowds, rendering, and last-minute changes without chaos.
More than 20 years later, Shrek still stands out as a film that made CGI feel touchable. This is the story of how a swamp, a donkey, and an ogre reshaped animation history.
00:00 The Swamp That Changed Animation
00:27 Mud & Water Simulations
01:49 Hair, Fur & Fiona’s Dress
03:47 Lighting Rules & Atmosphere
05:54 Crowds, Pipeline & Rendering
07:43 Why Shrek’s CGI Still Feels Touchable
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