How Legendary Game Levels Were Made—DOOM, Age of Empires, Call of Cthulhu w/ Sandy Petersen
Автор: CultureScape
Загружено: 2025-06-06
Просмотров: 730
How did the legendary levels in games like DOOM, Call of Cthulhu and Age of
Empires actually come to life?
Ever wonder how the games that shaped your childhood were designed? In this
episode, we sit down with Sandy Petersen, the brain behind some of the most
iconic levels in DOOM, the creator of the Call of Cthulhu RPG, and a key player
in Age of Empires. Sandy spills the beans on everything from turning Lovecraft's
cosmic horror into a global phenomenon to the wild stories behind creating
those unforgettable DOOM levels. We even get into the surprising geopolitical
twists that influenced Age of Empires and what it was like working at Ensemble
Studios. If you're into game design, tech, or just love a good behind-the-scenes
story, you don't want to miss this one.
Hit that like button if DOOM, Age of Empires, or Call of Cthulhu has a special
place in your gaming heart!
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/ @happywarrior
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⏰ TIMESTAMPS (Chapters)
0:00 The Dark Architect
10:34 Designing Doom
14:11 Age of Empires Level Design
32:34 Inside Ensemble’s Shutdown & Canceled Halo MMO
1:14:32 HP LoveCraft Deep Dive
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🔗 Connect with Sandy Petersen
🐙 YouTube: / sandyofcthulhu
🐦 X (Twitter): https://twitter.com/sandyofcthulhu?la...
🌟 More from CultureScape
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🎧 Podcast (Spotify):
https://open.spotify.com/show/4tYyrhA...
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🐦 Behind‑the‑Scenes (Peter’s X): / happywarriorp
👍 SMASH that LIKE if DOOM or Cthulhu shaped your gaming life!
💬 COMMENT: Which DOOM monster or RPG horror moment still haunts you?
🚀 SUBSCRIBE & Hit the BELL for more creator deep dives!
Huge thanks to editor Chris Holowicki for turning cosmic madness into clean
cuts. 🙏
#DOOM #CallOfCthulhu #ageofempires #GameDesign #Interview
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