How to make a MODULAR STAMINA SYSTEM in Unreal Engine 5 | Part 1
Автор: Metaxis Games
Загружено: 2024-05-30
Просмотров: 6274
Creating a Robust and Modular Stamina System in Unreal Engine 5 - Part 1
Free project files: https://4203026363927.gumroad.com/l/r...
License details: Free for personal or commercial use (without attribution) in an end product (game). Redistributing and/or selling the project file or the code content (whether modified or in it's original form) is prohibited.
Link to Part 2: • How to make a MODULAR STAMINA SYSTEM in Un...
Link to Part 3: • How to make a MODULAR STAMINA SYSTEM in Un...
Link to Part 4 (Bug Fix): • How to make a MODULAR STAMINA SYSTEM in Un...
Link to Part 5 (Follow Up): • How to make a MODULAR STAMINA SYSTEM in Un...
Chapters:
0:00 - Introduction
1:14 - Summary of what we'll cover.
1:52 - Setting up UI and HUD
7:10 - Creating the Stamina Component
7:53 - Setup initial character references
15:57 - Create Sprint Input Action and Input Mapping Context.
18:51 - Create "Start Sprinting" function.
22:40 - Create "Stop Sprinting" function.
24:25 - Recap
24:48 - Outro
Video Description:
In this Unreal Engine 5 tutorial series, learn how to create a robust and efficient stamina system that you can easily attach to any character class as an active component.
Part 1 covers:
Setting up a basic UI element to provide visual feedback on the character's stamina drain and regeneration
Creating the stamina active component and attaching it to the third person character
Configuring initial character references
Adding sprinting functionality to the character
Implementing start and stop sprinting functions
The stamina system built in this tutorial is more advanced than many others, properly handling cases like:
Preventing stamina drain when the character is holding the sprint key but not moving
Stopping stamina drain and starting regeneration if the character bumps into obstacles while sprinting
Exhausting the character and preventing sprinting when stamina is fully depleted
By the end of part 1, you'll have a working sprinting ability hooked up to the stamina system. In future parts, we'll implement the stamina drain, regeneration, exhaustion, and HUD.
Don't miss part 2 where we'll get into the core stamina mechanics. Like and subscribe for more UE5 tutorials!
#ue5 #unrealengine5 #gametutorial
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: