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Bloodborne OP Early Arcane Walkthrough Part 24: Hunter's Nightmare

Автор: TurnGreenGoHAM

Загружено: 2020-11-10

Просмотров: 2299

Описание:

I decided to start a Bloodborne playthrough due to an open window between completion of the Demon's Souls Let's Play and the release of the Demon's Souls Remake. I figured since it was close to Halloween it would fit in nicely. I wanted to do an arcane walkthrough since there are a lot of videos out there about how to either struggle along until arcane gets good or make a hybrid build with arcane and another stat where arcane doesn't shine until late game. My goal here is to show that there are ways to use the knowledge of the chalice dungeons to ensure you don't have to pump points into melee stats and end up with an arcane focused build that is strong from early game. While it's true you don't gain access to good arcane tools until late game, you can build arcane from the beginning and have an easy playthrough ending with a pure arcane character. Let's get OP early and begin the hunt, arcane style!

Bloodborne is an action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. It was released worldwide in March 2015. Bloodborne follows the player's character, a Hunter, through the decrepit Gothic, Victorian era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings.

The game is played from a third-person perspective. Players control a customizable protagonist and the gameplay is focused on strategic weapons-based combat and exploration. Players battle varied enemies while using items such as swords and firearms, exploring different locations, interacting with non-player characters, and unraveling the city's mysteries. Bloodborne began development in 2012 under the working title of Project Beast. Bearing many similarities to the Souls series of games by the same developer and director, Bloodborne was inspired by the literary works of authors H. P. Lovecraft and Bram Stoker, as well as the architectural design of real world locations in places such as Romania and the Czech Republic. The decision by game director Hidetaka Miyazaki to create a new intellectual property (IP) and not another Souls game was made because he wanted to create something different. At the same time, Sony wanted a new IP to be made exclusively for the PlayStation 4.

Bloodborne received critical acclaim, with praise being directed at its gameplay, particularly its high level of difficulty, sound design, Lovecraftian themes, and interconnected world design. Some criticism was directed at its technical performance at launch, which was improved with post-release updates. An expansion adding additional content, The Old Hunters, was released in November 2015. By the end of 2015, the game had sold over two million copies worldwide. Bloodborne was nominated for and won several awards, and has been cited as one of the greatest video games of all time. Some related media and adaptations have also been released, including a card game and comic book series.

Gameplay captured on a Playstation 4 Pro with an Elgato HD60 Pro, Streamlabs OBS and Blue Yeti X Microphone.

Check out my OG Demon's Souls Playlist here    • Demon's Souls - Let's Play!  

Twitter   / turngreengoham  

Bloodborne OP Early Arcane Walkthrough Part 24: Hunter's Nightmare

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