SABOTEUR – Commodore 64 (1986) | Stealth Ninja Action in a Retro Warehouse Heist
Автор: Cheeky Commodore Gamer
Загружено: 2023-12-29
Просмотров: 2116
Saboteur is a 1986 stealth-action game developed by Clive Townsend and ported to the Commodore 64 by Branko Spoljaric. Published by Durell Software, this title immerses players in the role of a lone ninja tasked with infiltrating a high-security warehouse to retrieve a disk containing rebel leader names. The game is renowned for its blend of platforming, beat-'em-up, and stealth mechanics, setting it apart from contemporaneous titles.
The gameplay unfolds across a series of interconnected rooms, including the warehouse, dark tunnels, and a secret command center. Players must navigate these areas while avoiding or neutralizing guards, guard dogs, and automated gun emplacements. The ninja character can crouch, climb ladders, run, and employ various attacks such as punches and drop-kicks. Weapons like shurikens and improvised tools found within the environment add strategic depth.
A notable feature is the game's energy bar, which depletes when the player falls from heights, engages in combat, or remains underwater. Replenishing energy requires finding safe zones where the ninja can rest. Additionally, players can select difficulty levels before gameplay, influencing factors like guard presence, time constraints, and security door complexities .
Saboteur received positive reviews for its innovative gameplay and atmospheric design. It was followed by a sequel, Saboteur II: Avenging Angel, in 1987. In 2015, Clive Townsend released an enhanced version of the game, featuring expanded maps and updated graphics, available on various modern platforms
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