Megascans Workflow in RenderMan 23 for Maya Part 1
Автор: Jeremy Heintz
Загружено: 2020-03-21
Просмотров: 7795
This video walks you through my technique for setting up Quixel Megascans assets for rendering with RenderMan 23 in Maya. I'll set up two different 3D assets, one using Quixel Bridge and the other using the Quixel web interface. In Part 2, I'll use these assets, along with others, to create a scene in Maya. Hit that like button if this helped you!
You need to set the orientation of the PxrNormalMap nodes to DirectX! This is something I forgot to do in this video (Thanks for the call-out @erich3d).
Link referenced in the video defining which Megascans maps are available: https://help.quixel.com/hc/en-us/arti...
Reach out to me if you're interested in the Megascans to RenderMan script I wrote to automatically create the shading network.
Follow me on ArtStation: artstation.com/jman
Also on Instagram: @jman.artist
Music - Ambiment - The Ambient by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Source: http://incompetech.com/music/royalty-...
Artist: http://incompetech.com/
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