Saving Data in Unity: Series Introduction
Автор: Board To Bits Games
Загружено: 25 февр. 2016 г.
Просмотров: 10 917 просмотров
An overview of an upcoming series of videos about saving persistent data in Unity (usually to files), a process called serialization. This is critical to a player saving their game progress, but can also help with game development in saving level maps, game content and more.
The series will cover:
PlayerPrefs ( • Saving Data in Unity: PlayerPrefs )
SerializedObjects ( • Saving Data in Unity: ScriptableObjects )
XML Files ( • Saving Data in Unity: XML Files )
Custom Data Files ( • Saving Data in Unity: Custom Binary Files )
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