Debugging Connection (WebRTC Internals)
Автор: TensorWorks
Загружено: 2023-07-16
Просмотров: 1158
To debug your active stream, there are a few helpful pages available in Chrome and Firefox you can use to determine your connection type, as well as stats. Additionally, there are a few Pixel Streaming console commands you can use to view other stream quality stats!
On Chrome, navigate to:
chrome://webrtc-internals/
For Firefox:
about:webrtc
The console commands you can use are:
stat PixelStreaming
stat PixelStreamingGraphs
A good page that goes over most of what we covered in this video can be found here:
https://dev.epicgames.com/community/l...
You can find a list of launch args and console commands for Pixel Streaming here:
https://docs.unrealengine.com/5.2/en-...
Lastly, an additional breakdown of the Chrome WebRTC internals page:
https://getstream.io/blog/debugging-w...
Pixel Streaming is brought to you by Epic Games and is available now in Unreal Engine 4.27 and up.
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00:00: Intro
00:26: Chrome WebRTC internals
01:24: TURN prflx relay connection
02:07: Pixel Streaming stat console commands
02:49: Firefox WebRTC internals
03:28: Outro
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This video series is brought to you by TensorWorks https://tensorworks.com.au/
For business enquiries, reach out to us at: [email protected]
For general enquiries, come join our Discord! / discord

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