Maya 2017 - Arnold Shaders
Автор: yone santana
Загружено: 2016-11-08
Просмотров: 63361
Learn how to set up an HDRI environment in Arnold and how to use the aiStandard shader to create textures of glass, liquids and metals.
Note* HDRI's are not provided and UV's need to be unfloded. Download the geometry here:
https://drive.google.com/file/d/0B4Sz...
HDR images from this tutorial can be found at:
http://www.hdrlabs.com/sibl/archive.html
Table of Contents:
01:10 - Creating HDRI Shaders
10:24 - Glass Shader
25:28 - Liquid Shader
37:16 - Wine Label
42:27 - Metal Shader
56:03 - Render Settings
01:04:16 - End Credits
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