Nuclear Power Plant part 2 playthrough - Tom Clancy's Splinter Cell BETA [2002] (xemu emulator)
Автор: cazzhmir
Загружено: 2021-10-12
Просмотров: 1162
Here's the second half of Nuclear Power Plant, and also the fourth and final video playthrough from the two cut levels in this beta prototype build. This half of Nuclear Power Plant definitely runs a little shorter than the other three cut level parts, though I admit I've been very spoiled by the beastly Severonickel, and the decently long NPP part 1.
I think it's quite interesting to see the level design of Nuclear Power Plant in its original, de-PS2'd state. For instance, the turret office section here is over twice the size of the one found in the PS2 version. There are also many side rooms that were removed in the PS2 port, with one of them notably being "the boy's room". Another unique aspect of this version of NPP is the occasional window to an adjacent room, or another area of the plant. Gone are the convoluted, pointless hallways that were necessitated by the PS2's hardware.
Outside of the usual graphical bugs inherent to the emulator, this part of Nuclear Power Plant has an obvious lack of polish in some areas. For instance, the first keypad door slides open on the wrong axis, creating a wacky little bug. The glass windows in the turret office area also don't allow you to pass through after you've broken them, essentially ruining that entire section.
There's also an interesting little tidbit I threw in at the end.
Tom Clancy's Splinter Cell Xbox v8 (13 September 2002 prototype build)
Played in xemu emulator v0.6.1-12-ga8c73197da for Windows x64
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