How to Attach Weapons to 3D Characters | Gdevelop 3D Tutorial
Автор: Byte Bard
Загружено: 2025-12-25
Просмотров: 197
The BoneSocket3D extension allows you to parent bones to objects. EG add a gun to the player characters hand.
This video explains how the BoneSocket3D extension works and how to use it in your projects.
Join the discord to gain access to the extension: / discord
USE this expression to setup your offset modifier text object:
"OFFSET" + NewLine() +
"X: " + ToString(GlobalVariable(SocketDebug.X)) + NewLine() +
"Y: " + ToString(GlobalVariable(SocketDebug.Y)) + NewLine() +
"Z: " + ToString(GlobalVariable(SocketDebug.Z)) + NewLine() +
NewLine() +
"ROTATION" + NewLine() +
"X: " + ToString(GlobalVariable(SocketDebug.RotX)) + NewLine() +
"Y: " + ToString(GlobalVariable(SocketDebug.RotY)) + NewLine() +
"Z: " + ToString(GlobalVariable(SocketDebug.RotZ))
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