CL POV Magic Ruins
Автор: Roolee
Загружено: 2025-08-24
Просмотров: 24
Perfect World Ascend Server 1
Barb : BishamoN
Cleric : Lysia
DPS : AshurA & Jusjeruk (sin), b1lac & SI_Naro (Archer)
Magic Ruins Mirage
First Boss Weaver (Damage Type Physical - Melee)
Second Boss Felbreak Tower (Damage Type Magic -Ranged)
Weaver Skill:
Fracturing Axe : Throw a whirling axe that target the furthest enemy from the boss location. This Axe Dealing huge amount of damage. Make sure to have ranged DPS/Healer that can be target for this skill, and make sure to not stand behind melee DPS or else the axe might hit those Melee DPS and killed them. The Axe will go to your position when the boss throwing the axe, so its safe to move from your starting position after the boss throwing the axe.
Heat Impact : Boss will use charging attack that smash everything infront of him. This Skill will dealing huge amount of physical attack that can punish any melee DPS and even Tank. This skill also have debuff like armor shatter/break that break defense. Make sure to dodge this skill.
Overcharge : Boss will casting and blow the whole area with 2 shockwaves. Each shockwave can do huge amount of physical damage and it have 2 seconds interval between the first and second shockwave. You can try to kill the Blue orbs (Overflowing energy orb) to reduce the damage. But in High floor its not worth killing those coz cost sometime which bad. Its better to focus DPSing the boss and use Chi or elixir during the overcharge.
The Overchage Cast will take about 3 seconds before he launch the first shockwave, so if you want to use chi make sure to count about 2 or 3 seconds before pressing Chi.
Felbreak Tower Skill :
Electrode Impact : Summon 12 Orbs (Orange / Blue) each orbs will give you debuff Positive (Orange/Red Orb) and Negative (Blue Orb). If you get hit by the Orange orb, you will have red circle around you. If you have the Positive debuff or red circle around you, try to not getting closer to other player that having blue circle around them. Once both circle clash each other every person that affected will getting some damage depends on the number of player affected by those debuff.
The easiest way to counter this is to make everyone having same color. Usually Boss will summon more red orb than blue orb, so its safe for everyone in the party to get the red one.
Eventho you get hit by the blue one, you can try to catch/ follow the red orb so your circle will turn into red.
Energy Release : Boss will use shockwaves that dealing huge amount of the damage and also can change the status of positive and negative debuff on every player randomly. After Energy release each player that having same status with us and standing near us we will get Overload buff that gives 50% damage bonus per player.
So let say we have 5 red and 1 blue, we will get 50% x 5 stacks damage bonus by overload. Which insane but that also gives us like 5 damage overtime at the same time.
You can counter the energy release using Goblin passive, chi or Almighty pills
since energy release have 35-40 seconds cooldown, we can try to split our resource to block those shockwave.
Another tips:
When we enter second boss room, try to not mobs all the broken structure.
Those mobs hits hard and can summon thunderbolt that can hit 2 target at once.
Its better to kill them 1 by 1 quickly.
After we clean up Broken structure, Wandering structure mobs will spawn. We can mobs all of them and bring them all to the entrance for quick clean up.
Everytime we kill 1 Wandering structure, they will spawn 2 Energy Devourer.
We have to choose, either we kill all of the energy devourer by ourself, or let the boss eat them.
PS : The boss will get stronger by eating those energy devourers, he will have more health and more damage based on the number of mobs that he eats
Source : RAGNAR Guild Discord by AshurA
BGM :
ES_ Particle House - Mistake
ES_Particle House - Sing it Louder
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