[Zenith Clicker] ALL 18 MODS - THE FINAL STRETCH. (3)
Автор: GameTilDead
Загружено: 2025-11-12
Просмотров: 710
What's even going on here? Keep reading to find out!
This is Zenith Clicker, a fangame of TETR.IO's Quick Play 2 where, instead of stacking, you must select cards that make the mod combo shown in the bottom of the queue. Due to notably easier gameplay, you are allowed to select reversed mods in combination with other normal or reverse mods. In this video (and the others in this series), I'm climbing as high as I can with every reverse mod at once. In the game they're counted as 2 mods (technically "mod points" with normal ones being 1MP), hence the title "all 18 mods."
EVERY MOD EFFECT:
rEX / The Tyrant: You passively fall instead of climbing, and lose climb speed 2/3 faster. Additionally, you take increasingly more damage for committing the wrong combo as your time on a single floor goes past 30 seconds. A harsher set of fatigue events replaces the default.
rNH / Asceticism: Cards do not deselect once you commit the correct combo. Additionally, the number of combos in the queue is lowered to 2.
rMS / Loaded Dice: The mod cards shuffle on every floor with increasing disposition. 2 cards will swap places after every quest passed, plus an additional 1 if you have reached Floor 9.
rGV / Freefall: A fast timer is introduced that auto-commits upon reaching 0. Said timer will decrease cycle time for every floor reached.
rVL / Last Stand: Every card requires 4 inputs to either select or deselect. We building carpal tunnel immunity with this one 🗣🔥
rDH / Damnation: A list of custom combo names is used, which currently replaces nearly every mod combo with up to 4 mods and some with 5 mods. One name is used for any given mod combo, and the ones that aren't yet named have their mod text shuffled.
rIN / The Exile: The cards stay flipped to their backsides and will never show hints for the current quest. Additionally, the quest text is gray and each quest fades away increasingly faster each floor. However, upon taking any damage for the current quest, the text reappears.
rAS / The Warlock: You are allowed to use keyboard inputs to flip the cards, and each quest passed with at least 4x b2b gives +1 attack - however, imperfect passes give 0 attack (plus surge, if there is any). When you flip a card, it becomes burnt and only heals after passing the current quest. Flipping a burnt card causes 4 other cards to also flip. Additionally, the RESET button becomes the SPIN button, which flips every card from left to right without triggering wounds.
rDP / Bleeding Hearts: You play as two "people" - each "person" is actually one separate health bar that can be switched by flipping the DP card or passing the 2nd quest. A portion of all attacks sent from either "player" are echoed onto the other, and can be fatal if mismanaged. One "player" dying triggers a set of prompts to appear that "the other" can complete to revive them - however, the attack echo affects the living "player," leading to a possible game over if too much attack is sent at once.
HOW DID I PULL THAT OFF IN ABYSS?? THIS SERIES IS LITERALLY JUST ME MAKING HISTORY??
I've heard there's even a special something waiting at the end? 👀 Subscribe to stay tuned, and give the video a like if the grind goes hard!
DOWNLOAD THE LATEST VERSION OF ZENITH CLICKER HERE! https://github.com/MrZ626/ZenithClick...
(credit: MrZ_26)
Zenith Tower songs by Dr Ocelot/doktorocelot
Gameplay by yours truly~
tags: tetrio, tetr.io, zenith clicker, tetrio zenith clicker, garbo zenith clicker, tetrio season 2, tetrio quick play, tetrio quickplay, tetr.io season 2, tetr.io quick play, tetr.io quickplay, tetrio zenith tower, tetrio fangame, tetrio fan game, tetr.io fangame, tetr.io fan game, abyss gigaspeed, abyss teraspeed
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