Grasshopper: Saddle Skin with Box Morph & Attractors
Автор: Zhinipoharchitect
Загружено: 2020-06-21
Просмотров: 1276
This tutorial contains 3 parts:
1. Creating the saddle or 'pringle'surface by inserting Mathematical function of Hyperbolic Paraboloid
2. Morph the saddle onto a surface
3. Use an attractor to generate saddle of varied heights
Some components involved: Surface Box, Box Morph, Bounding Box, Curve Closest Point, Remap, Evaluate, Diamond Panel(Lunchbox plug-in)
Instagram: https://www.instagram.com/znd_arch/?h...
Facebook: / znd-109554794138374
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: