Game Design and Game Development: Six Core Categories of Game Mechanics
Автор: Aspects of Computer Science and Archaeoinformatics
Загружено: 17 апр. 2025 г.
Просмотров: 195 просмотров
Lecture part 7 “Six Core Categories of Game Mechanics” of the lecture series “Game Design and Game Development” at the HTW Dresden (Summer term 2025).
Objectives and Content:
Definition of Game Mechanics
Core Categories of Game Mechanics
Time-Setting Mechanics
Time-Setting Mechanics – Examples
Confrontation and Matchmaking
Confrontation – Examples
Mission Mechanics
Mission Mechanics – Examples
Scenarios
Scenarios – Examples
Resource Mechanics
Resource Mechanics – Examples
Role and Object Mechanics
Role and Object Mechanics - Examples
Character mechanics
Character mechanics - Examples
Communication and Social Mechanics
Communication and Social Mechanics – Examples
Numerical and Balance Mechanics
Numerical and Balance Mechanics - Examples
Useful Questions and Assignments

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