The Warriors (PS2) - King of the Hill (9v9) - The Strikers vs. The Hi-Hats
Автор: SPY_HAUNTED
Загружено: 2024-12-12
Просмотров: 663
This is make me gone end well so far on 9v9 edition in King of the Hill.
King of the Hill + Army-ing = Crazy Army goes on top.
Note:
It is almost getting draw for this. (A Draw triggers when both got in 100.)
The Strikers is a fan-made gang by @Onizukastyle (formerly Onizuka4ever.)
A video for The Strikers right here:
• The Warriors - Army-ing: Strikers vs. Secu...
Memory Mods (.PNACH):
Some characters are in active of weapon spawns. (example: Spazz & Calvin carrying an Hockey Stick.)
Some character ranks & defense bytes are modified but not all of them. (example: Lafonda, Lemmy & Deke.) [Note: This character ranks change may lead to unable to play AOTN when targeting someone then it's crashes due to the changes somehow. It is recommended that you do not change it.]
Soldier Numbers are now modified to 9. (affects on all modes but Survival is useless due to player command is disabled and cannot be followed your warparty. In Burner Battle mode, If you have Flash. You can revive them if your warparty is downed.)
Weapon stats are modified. (example The Dealer's Knife is unbreakable.)
Flash take & Rage Filter FX is now removed. (affects to the Screen Blur.) [fully 2 player code function]
Lower Tempo Sound during Rage Mode is now set to normal sound effect which is set to 0 bytes. (except Flash Head effect & Game Over effect.) [The reason why it is muted on pinning dialogue on player except to them because of that.]
Rage color screen is set to all except white code 128 = 80 in hex and white code 75 = 4B. [fully 2 player code function]
Screen Blur is now set to 0 byte. (affects to Flash take & Rage Filter FX.) [fully 2 player code function]
Flash, Spray & Handcuffs Key are in active. (I don't take some Flash due to it's Rumble Mode is involved also Handcuff Keys is nothing to use which is useless.)
Instant Rage Fill causes 1 hit getting full which is waiting for use about short seconds.
Cutscene Fade Removal is in active. (which is useless in Have Mercy mode that won't able to control including Writer's Block & Destroyed.) [Make sure to set patch=0 on 20F5E1D4 but not 20F5E1D8 code to fix if not work try restart your level.]
Game Speed is now frozen to normal speed. (Improved code.)
Spray Paint Color is now Blue color. (Crips style ahh color)
HUD always show is active except Radars. (Only Story mode.) [fully 2 player code function]
Player name color is set to 1 byte. (0 = Disabled | Black color, 1 = Enabled | Red/Yellow color.) [fully 2 player code function]
RGB Environment Brightness: Front Model, Back Model & Map sets to 0.21.
RGB Environment Brightness: Top Model sets to 21.
AI fixer enabled. (I use the moveset swap which is fixed on Unleash the Fury mess.)
Power moves, Strong Grapples, Attack combos are modified on Warriors includes Riff Posses, Bruce (Hun Affiliate) & etc.. (Some attacks are chances to trigger example 0%: Nothing trigger = 00, 5%: Very Rarely = 05, 10% or 25%: Rarely = 0A or 19, 50%: Occasionally = 32, 100%: Always = 64 & 200%: Frequently = C8.)
Bosses are now in adjusted their heights as according the Story Mode. (Corn on the Cobb! by @blaykay-4797.)
Some hats are now added to Warriors & Lemmy. (example: Cochise is now wearing on Big Moe hat but not on Flashback variant.)
Some hats are now removed due to Movie Accurate Mod is in active on textures. (example: Workers peds & Grimes, except on Reggie Styles due to Plainsmen hat texture is active.)
Some hats are now swapped by Hornet's Hat to Maurice & Hornet is no longer wear the hat due to Movie Accurate Mod is in active on textures.
Texture mod uses (for credit):
Bl4ckH4nd for the HD textures.
@blaykay-4797 (1st Panzers re-colored textures*, Pause menu textures, Movie Accurate Injured Diego model.)
Blakeline (@Interblake) for the Original Xbox level building textures.
@EL-LOWCO (Upscaled Xbox characters, almost all loadscreens & all gang intros)
cool monkey | Kazem | madanionyoday_691 for the Custom Misc. Textures. (Flashback Cochise*, Security Guards, Riffs, Rogues & Moonrunners)
@MEKK01 & @GekiPurple (Beta Warriors tag & ghost model*, Prime Destroyers*, PS2 High Res Beta Deke, Harry & Marcel*, Flash texture, HUD Icons (with hood337) & Movie Accurate texture‡ for PS2.) [also it is not counted to the Custom Misc. Textures.]
(*) - This marker is adjusted on opacity, edited or upscaled.
‡ - This marker contains deleted/archived textures example: Plainsmen (with 50% opacity = 128.)
All of the textures are in 128 opacity (50%) but except on Upscaled Xbox character textures.
Recorded: HUAWEI MatePad 11.5" with iPEGA PG-9129 & Performance Mode on.
App: AetherSX2
Information this device:
Chipset of RAM: Qualcomm SM7450-AB Snapdragon 7 Gen 1 (4 nm)
CPU: Octa-core (1x2.4 GHz Cortex-A710 & 3x2.36 GHz Cortex-A710 & 4x1.8 GHz Cortex-A510)
GPU: Adreno 644
Version: HarmonyOS 3.1
RAM: 6GB
ROM: 128GB
Sound: System without microphone
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