AMD Fake Frame Image Quality, AFMF, & FSR 4 vs. FSR 3.1 Comparison
Автор: Gamers Nexus
Загружено: 9 апр. 2025 г.
Просмотров: 337 062 просмотра
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In this video, we're comparing AMD's in-game frame generation, its AFMF (Advanced Fluid Motion Frames) solution, and FidelityFX Super Resolution (FSR) against "native" rendering in modern games. Testing includes FSR4 vs. FSR 3.1, AFMF 2.0 vs. 2.1 and in game frame generation, and more. While we talk about DLSS (DLSS4) and Frame Generation or MFG, this is not intended to compare NVIDIA to AMD technologies; instead, we're first focusing all of the "air time" on each technology individually. We may later do a comparison piece if there's interest. You can find our versions of this for DLSS below. Testing was performed on an AMD RX 9070 XT and RX 7900 XTX, with drivers and resolutions defined in the methodology section of the video. Our prior NVIDIA tests included RTX 5080, 5090, and prior generation testing.
NVIDIA DLSS 4.0 Benchmarks and Image Quality: • "Fake Frames" Tested | DLSS 4.0, MFG ...
NVIDIA Frame Generation and MFG 4X Comparison: • Fake Frame Image Quality: DLSS 4, MFG...
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TIMESTAMPS
00:00 - AMD FSR4 and Frame Generation Benchmarks
02:16 - The Basics and Testing
03:44 - Explaining AMD FidelityFX Super Resolution
08:28 - What We're Testing and Methodology
10:22 - FSR 4 vs Native vs 3.1 COMPARISON: Space Marine 2
17:18 - FSR COMPARISON: Monster Hunter Wilds
19:14 - FSR COMPARISON: Marvel Rivals
21:11 - Frame Gen and AFMF Testing
23:02 - Frame Gen: Space Marine 2
28:09 - Frame Gen: God of War
30:33 - Frame Gen: Marvel Rivals
32:28 - Frame Gen: Cyberpunk 2077 Phantom Liberty
34:42 - Conclusion Basics
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Steve Burke: Host, Writing, Test Lead
Patrick Lathan: Testing, Writing, QC
Jeremy Clayton: Testing, Writing, QC
Vitalii Makhnovets: Video Editing
Tim Phetdara: Video Editing
Andrew Coleman: Video Editing

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