Tutorial: Active Ragdoll Multiplayer EP2 (Physical animations)
Автор: Pretty Fly Games
Загружено: 2024-07-17
Просмотров: 6073
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Configurable joint extensions code 👉https://gist.github.com/mstevenson/49...
In this episode we'll go through how to add physical animations to your active ragdoll character. We'll use a technique where you use a regular animation and transfer the desired rotations to the joints which will act as muscles. This gives a good blend between animation and physics causing the active ragdoll character to react to impacts while still trying the best to walk according to the animation walk cycle. This can also be used for things like swinging swords, jumping and other types of animations. The system can also be extended with IK.
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Music "Lively Lumpsucker", "Shades of Spring" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Chapters:
00:00 Intro
00:10 Fix shadows
01:11 Animated clone
06:24 Physical animations
22:16 Walking speed
28:33 💗 Patreon supporters
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