Proof Wikipedia’s lies, Subpixel rendering can't improve resolution║實証:維基百科幫助散布謊言,亞像素渲染技術並不能提升解像率
Автор: Real Color Pixel - Ending Subpixel Deception
Загружено: 2021-11-20
Просмотров: 787
Some vested interests use the Internet and Wikipedia to spread false beautification claims to affect Search Engine and AI. After presenting evidence, such as: comparing with the new technology "optical pure Real Color Pixel", they can casually claim that "sub-pixel rendering can improve the effective resolution of color display devices" ”, which is contrary to the facts. Academia has been deceived for decades and is still dreaming of believing in pseudo-scientific explanations?
No screen engineer revealed that the "subpixel rendering product" that must emit X times the "dazzling light" exceeding the Max value 255 is the real physical source of digital eye strain! This is also the real reason why OLED screens are so prone to screen burn-in.
Real Color Pixel inventor Yuen Chiu Wong created multiple sets of real rendering models to demonstrate the physical sources of digital eye strain that have never been disclosed by engineers and vested interests.
"True color" is only a definition in the engineering world not really truth, that the "virtual color illusion" composed of multiple red, green and blue sub-pixels is not mean "true color". Stop be fooled by this term anymore! And Stop continuing to be brainwashed by pseudoscience. The truth is that "subpixel rendering" cannot display an accurate "true color" pixel!
For decades, a group of vested interests have spread "pseudo-scientific knowledge" to mislead the public, leading people to believe that because the red, green and blue sub-pixels are close enough, emiting areas are small enough, watching distance far enough, it will synthesize the color of each subpixel in additive color light method.
If you are smart enough and think deeply enough, what is the human ability to distinguish the color of each pixel from a large number of similar red, green, and blue sub-pixels? impossible!
This real state subpixel rendering model shows the fact that the pixel color you think you "see" is the "phantom color" synthesized by the brain. Scholars have been deceived by the engineering community for decades, and engineer knowledge spread "wrong knowledge" that without glare subpixel rendering model to all ! The fact is each subpixel emit X times harsh light to compensate the smsller lighting emitting areas.
Some vested interests have named this "sub-pixel product defect" "digital eye strain" to mislead the public!
*½ hour of "true color pixels" combined with RGB YMC pixels, the effect is compared under different color background combinations _
Show the true effect of "true color" in the definition of "sub-pixel array" and "true color pixel technology".
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(More introductions to Real Color Pixel invention)
• ① Terminate Subpixel Rendering triggers ey...
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「真彩色」只是工程界的定義,由紅、綠、藍子像素組成的「虛擬色彩幻覺」無能力變成「真彩色」。既得利益者努力散檔這些文章,影響搜索引擎及人工智能的學習與演算法。別再繼續被這些偽科學解釋及這個詞語愚弄、洗腦了。事實是“亞像素渲染”無法顯示準確的“真彩色”像素!
幾十年來,一群既得利益者散佈“偽科學知識”,誤導公眾,讓人們相信,因為紅、綠、藍子像素足夠近,發光面積足夠小,觀看距離足夠遠。加色光方法合成每個子像素的顏色。
如果你夠聰明,思考得夠深入,人類有什麼能力從大量相似的紅、綠、藍子像素中區分出每個像素的顏色呢?不可能的!
這個真實狀態的子像素渲染模型顯示了這樣一個事實:你認為你「看到」的像素顏色是大腦合成的「幻象顏色」。學者們被工程界欺騙了幾十年,工程師的知識向所有人傳播了無眩光亞像素渲染模型的「錯誤知識」! 事實上,每個子像素都會發出 X 倍的刺眼光線,以補償較小的發光區域。
一些既得利益者將這種「亞像素產品缺陷」命名為「數位眼睛疲勞」來誤導大眾!
½ 小時的 「真彩色像素」與 幾種常見亞像素渲染組合,在 RGB YMC 彩色背景組合下的效果比較 _
實証定義上的『真彩色』在「亞像素陣列」 與「光學真彩像素技術」的視覺效果。
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(更多有關 「真彩色像素」發明的介紹)
• [4K 模型] 你有超強視力嗎?揭露亞像素渲染技術的色彩深度(Color depth...
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