The Outer Worlds | A Post Release Retrospective
Автор: Strat-Edgy Productions
Загружено: 2021-06-07
Просмотров: 352571
The Outer Worlds | A Post Release Retrospective
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LINKS:
Send me your shillings:
/ stratedgy
Twitter:
/ pfassett
TWITCH
/ strat_edgy
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CHAPTERS
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00:00 - Intro
12:46 - Creative limitations
20:12 - Who, What, When, Where, and Why
24:10 - Combat is...
48:30 - Far sighted point of view and The writing of The Outer Worlds
1:08:34 - The problem with Supernova Difficulty
1:15:21 - Gamified pop culture
1:21:49 - Flaws are bad, mkay?
1:31:29 - When you're a hammer, everything looks like a nail
1:44:27 - Passive Dialog v. Active Dialog
1:49:32 - Is there anybody in there?
2:01:15 - Level design, level design never changes
2:17:08 - In Closing (Skip spoiler)
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