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Super Castlevania IV Soundtrack 8-bit

Автор: Loeder

Загружено: 2023-11-18

Просмотров: 49535

Описание:

0:00 Devil's Castle Dracula
0:36 Dracula's Theme
3:04 Password
3:51 Prologue
4:21 Simon Belmont's Theme
7:14 Demon Forest
10:45 Dripstone Cave
12:47 Waterfall
15:26 Sunken City
20:00 Mechanical Trick Mansion (Rotating Room)
23:33 Mechanical Trick Mansion (Spinning Tower)
25:05 Boss Battle 1
26:41 Stage Clear!
26:45 Map A
27:03 Going Into The Castle (Courtyard)
29:38 Going Into The Castle (Castle Gate)
30:35 Knight Corridor
32:13 Great Hall
34:58 Library
38:14 Cellar
42:28 Map B
42:41 Treasury
48:03 Secret Room
50:21 Map C
50:40 Bloody Tears
52:42 Boss Battle 2
54:23 Map D
54:38 Vampire Killer
55:43 Beginning
57:39 Rooms of Close Associates
1:00:21 Dracula's Chamber
1:04:09 Dracula's Death
1:04:41 Ending
1:09:11 Game Over

Composers: Masanori Adachi, Taro Kudo
Cover made by Loeder

Download the music here: https://drive.google.com/drive/folder...

What am I listening to?
The sounds you hear are from the 2A03 and VRC6 chips. 2A03 is the chip that the NES and Famicom use to create sound. VRC6 is an expansion chip made by Konami which allows for some extra sound channels. Unfortunately this expansion chip wasn't able to be used by the NES, only by the Famicom. So in short, you are listening to the Super Castlevania IV Soundtrack as if it was played by a Famicom.

Do you want to hear the difference? Castlevania 3 has 2 versions of it's soundtrack, one using the expansion chip and one without! However, please keep in mind that I did not try to emulate the Castlevania 3/Akumajou Densetsu style for these covers.

Is this what it COULD have sounded like on Famicom?
I'm not exactly clear on the specifics, but yes. The software I make this in (Famitracker) allows you to export the music in such a way that you can actually load it in Famicom emulators! I don't think this music could have played along with an actual game, seeing as I use some pretty big samples at times. These would have taken up too much space. I also added some fade-ins and stereo sound for a better listening experience. Neither of these two things are possible on the system, so they will sound a little bit different.

Theoretically, it should be possible to replace the tracks from the Japanese version of Castlevania IV with these ones (if a NESdev would like to try that hit me up!!!)

============SOCIAL=======================

Follow me on Twitter!   / loedermusic  

============OTHER=======================

Please consider crediting me if you'd like to use this music in your works!

============SPECIAL THANKS==============

Music made with Dn-Famitracker. (Famitracker is made by jsf, 0CC-Famitacker is made by HertzDevil and j0CC-Famitracker is made by nyanpasu64)
Visuals made with NSFPlay (maintained by Brad Smith AKA rainwarrior) and NSFPlay synthesia (made by Timothy Stiles AKA Patashu)

The NES and Famicom are property of Nintendo. The soundchips for these systems are manufactured by Ricoh, Famicom, Namco Nintendo and Sunsoft.

Thanks to all of these people and companies for making this possible!

Super Castlevania IV Soundtrack 8-bit

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