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UE5.6 Melee Combat System — Setup Attacks in Unreal Engine | Third Person Game Series Part 6

Автор: The Hommeyosh

Загружено: 2025-07-21

Просмотров: 1366

Описание:

🎮 Welcome back, creators!

We’re continuing our Unreal Engine 5 Third Person Game Series — Part 6, and in this video, I’ll show you how to add a free melee attack animation and idle animation to your character using Blend Poses inside the Animation Blueprint. This is a critical step if you want smooth upper-body combat animations while maintaining natural movement in the lower body.

Sword Animation, by Motion Dezire:
https://www.fab.com/listings/b81b2df8...

If you missed Part 5, where we attached a weapon to the character, make sure to check that out first here:
   • UE5 Tutorial: Equip Sword & Create Start M...  

🎨 My Portfolio Website:
https://chrishoffmanportfolio.replit....

📺 My YouTube Channel:
   / @thehommeyosh8605  


🔥 What we’re covering in this tutorial:
✔️ How to import free melee animations from the Unreal FAB store
➡️ Here’s the exact animation I’m using: https://www.fab.com/listings/b81b2df8...
✔️ How to replace skeletons and retarget animations to the UE5 Manny character
✔️ How to add attack animations using Blend Poses inside your Animation Blueprint
✔️ How to blend idle, attack, run, jump, and land animations smoothly
✔️ How to prevent animation clipping when holding a melee weapon
✔️ How to adjust the weapon socket — I had to change mine to hand_r because the imported animation wasn’t lining up with the default socket in the Third Person Character Blueprint

00:00 – Introduction
00:33 – Importing Free Melee Animation from FAB
02:34 – Retargeting the Animation to UE5 Manny
05:51 – Adding Idle and Attack Animations
06:28 – Blending Jump, Land, and Run with Attack
12:15 - Add attack Anim Montage
13:29 – Adding attack Anim Montage to BP_Third Person Graph Editor
16:15 - Adjusting Weapon and change Weapon Socket to hand_r
18:05 - Add Layer Blend Per Bone to target Spine_01 for Attack Montage
20:52 – Testing and Final Adjustments
21:05 – Wrap Up & What’s Next

🛠️ Why this is important:

Using Blend Poses helps you layer different animations for more realistic combat behavior

Retargeting allows you to bring in free animation packs from the FAB store and apply them to your game characters

Adjusting sockets and animation blueprints gives you full control over how your character handles combat in Unreal Engine 5

💡 Who this video is for:

UE5 beginners and intermediate developers

Creators wanting to build a third-person action combat system

Developers learning animation blending, retargeting, and setting up character blueprints

Game devs using FAB free assets and learning how to integrate them into a working project

✨ If you’ve been following this series, this is a huge step toward building a fully playable third-person combat system in Unreal Engine 5.
If this video helps you, please Like, Subscribe, and hit that bell so you don’t miss the next part!

✅ Don't forget to check out the other parts of this series:

Part 1–5: Setting up movement, health, damage, respawn, extra lives, and weapon attachments

📌stay inspired and keep creating.
#UE5 #UnrealEngine5Tutorial #GameDevelopment #AnimationBlueprint

UE5.6 Melee Combat System — Setup Attacks in Unreal Engine | Third Person Game Series Part 6

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