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3ds Max + TyFlow TUTORIAL: Dynamic Boolean and Particles
Автор: Simulation Lab
Загружено: 2020-01-02
Просмотров: 13259
Описание:
In this tutorial, we cover a fun method of transferring particles from within one shape to another using the TyBoolean and TyMesher modifiers in TyFlow. We then use the output mesh as a collider for our TyFlow simulation, and spawn physX-enabled voxel particles within the mesh to get a bead-like effect. This method can be used to create all sorts of interesting and satisfying effects.
If you're interested in seeing some use-cases of this method, and other experiments, follow me on Instagram:
/ simulationlab
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Thanks for watching :D
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