Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
dTub
Скачать

UEFN Development w/ Rubique | Let's Chat

Автор: FNCreate

Загружено: 2025-08-28

Просмотров: 1076

Описание:

Get ready to gather all your Q’s about how we develop UEFN at Epic Games! (Think anything from how tools are made to how they're prioritized to handling bugs. Anything involving tool development is game!)

This Thursday, Rubique joins us live to talk through your questions about developing UEFN with special guests! Epic Games team members Andrew Grant and Jay Villanueva will dig into the details and answer questions submitted by the community.

Timestamps:
00:00 Intro – How are tools developed and new features implemented?
07:00 What does the product team look like as a whole, outside of your role?
08:00 How is the workload divided?
09:20 Are decisions and task prioritization usually made as a team?
11:30 What criteria determine whether a community feature request makes it to the roadmap?
13:50 How far in advance are updates ready? Was the latest update finished recently or long ago?
18:00 For ongoing, non-urgent fixes, are they worked on immediately or fit into the next update?
20:10 The roadmap was changed today and matchmaking was delayed—can you share more about that?
22:20 Will scale-based matchmaking be available in more types of games?
22:50 Can you share more about upcoming spectator improvements?
24:20 What will the Thin Client look like on release, and what can you share?
27:00 Will the Thin Client improve over time?
28:00 If a player is wearing an outfit they don’t own, can others download that skin in real time?
29:20 Can you explain the new Player Input (Experimental) device?
29:50 Will this make it easier to create more complex scenarios and options?
31:22 What is the philosophy behind the recent memory calculation changes?
34:20 Did the potential increase in mobile players factor into that decision?
35:45 Will real-time memory usage return to the editor?
39:20 Has Epic considered allowing editor-only scripted Blueprints in UEFN?
41:28 Will Fortnite characters be opened up to more scriptability (size, animations, etc.)?
43:00 Is rebuilding characters through physics from the ground up better?
44:30 Are there plans to expose static meshes, textures, etc., rather than keep them read-only?
48:10 Will UEFN get a visual scripting language similar to Blueprints?
49:10 Any plans for a Chest or Loot Pool device?
51:50 Are there plans to enable playing locally in the editor?
54:00 Are wait times something being continuously worked on?
57:20 Why were custom items and weapons delayed again? Technical or polish reasons?
1:00:28 Any plans to add debugging tools to Verse?
1:01:18 What process does Epic follow for small editor improvements and reducing friction?
1:03:00 What is your vision for UEFN in the coming years?

UEFN Development w/ Rubique | Let's Chat

Поделиться в:

Доступные форматы для скачивания:

Скачать видео mp4

  • Информация по загрузке:

Скачать аудио mp3

Похожие видео

Discover w/ SquatingDog | Let's Chat

Discover w/ SquatingDog | Let's Chat

Benjamin Ehrlich:  LP / Fund of Funds - First Momentum Capital 📱

Benjamin Ehrlich: LP / Fund of Funds - First Momentum Capital 📱

A Conversation with Mark Andrews: We Tried a New Animation Pipeline - Here’s What Happened

A Conversation with Mark Andrews: We Tried a New Animation Pipeline - Here’s What Happened

Любимый супермаркет Америки

Любимый супермаркет Америки

Starseer's AI Observatory LIVE — Episode 1

Starseer's AI Observatory LIVE — Episode 1

WISDOM AND WONDER | Growing Through Storms | Matthew 14:22-33 | Philip Anthony Mitchell

WISDOM AND WONDER | Growing Through Storms | Matthew 14:22-33 | Philip Anthony Mitchell

LEGO® Prototyping | UEFN Build Along

LEGO® Prototyping | UEFN Build Along

S3E5 - Intentional AI: How much can you trust AI for accessibility?

S3E5 - Intentional AI: How much can you trust AI for accessibility?

The UEFN Algorithm EXPLAINED...

The UEFN Algorithm EXPLAINED...

SOL BROTHERS SPECIAL W/ AUSTIN FEDERA: DOUBLEZERO AND FREEDOM OF INFORMATION

SOL BROTHERS SPECIAL W/ AUSTIN FEDERA: DOUBLEZERO AND FREEDOM OF INFORMATION

Nowa Strategia Bezpieczeństwa USA. Co naprawdę planuje Trump | Salonik polityczny Ziemkiewicza

Nowa Strategia Bezpieczeństwa USA. Co naprawdę planuje Trump | Salonik polityczny Ziemkiewicza

Fortnite Ecosystem w/ ImmatureGamer | Let's Chat

Fortnite Ecosystem w/ ImmatureGamer | Let's Chat

Episode 15 — Nathanael Greklek, Corporate Brand Director at Mohawk Auto Group

Episode 15 — Nathanael Greklek, Corporate Brand Director at Mohawk Auto Group

Magnificent 7 & Market Concentration Explained: Fed Cuts Ahead? | The Weekly Rebalance #14

Magnificent 7 & Market Concentration Explained: Fed Cuts Ahead? | The Weekly Rebalance #14

'Godfather of AI' warns of existential risks | GZERO World with Ian Bremmer

'Godfather of AI' warns of existential risks | GZERO World with Ian Bremmer

Physics | Creating In Fortnite

Physics | Creating In Fortnite

Googles AI Boss Reveals What AI In 2026 Looks Like

Googles AI Boss Reveals What AI In 2026 Looks Like

The Inside Story of How Spygate Was Uncovered—Lead Investigator Kash Patel Tells All

The Inside Story of How Spygate Was Uncovered—Lead Investigator Kash Patel Tells All

Это ВЗЛЕТИТ в цене в 2026. Что будет с нашими кошельками?

Это ВЗЛЕТИТ в цене в 2026. Что будет с нашими кошельками?

WISDOM AND WONDER | Give Me A Sign | Matthew 12:38-45 | Philip Anthony Mitchell

WISDOM AND WONDER | Give Me A Sign | Matthew 12:38-45 | Philip Anthony Mitchell

© 2025 dtub. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]