Multiply or release indev 1.5 (version 0.1)
Автор: beyondpi314
Загружено: 2025-10-10
Просмотров: 3345
Current version: Indev 1.5 (version 0.1)
2 Sides battle for control over an 8 by 8 pixel grid, and try to destroy the enemy's turret to make them unable to continue producing arrows or charged shots.
Turrets shoot arrows at these speeds:
0 - 256 arrows ))) 1 shot per 4 ticks
257- 2,048 arrows ))) 1 shot per 2 ticks
Over 2,048 arrows ))) 1 shot per tick
Here are the different types of attacks/shots:
Arrows:
Travels at 2 pixels per tick
Experience higher G forces compared to charged shots
Holds a certain amount of energy each
Can't penetrate through forcefields
Charged shots:
Gets shot at a speed of 0.25 pixels per tick
Gets boosted away from the turret via the forcefield
If its speed is less than 1.5 pixels per tick, the charged shot will boost itself
If its speed is less than 0.02 pixels per tick, the charged shot will boost itself exponentially until its speed is at least 0.02 pixels per tick
Charged shots with energies above 1,500 will have gravity For replenishing charged shots/arrows, the rate is every 12 seconds, arrows/charged shot will be replenished by (128 to 1024)
Who will win?
Changes in this version (indev 1.5):
Charged shots with gravity has a different colour
The amount of arrows is limited
Forcefield area changed
Turret health bar colors changed to match its turret's color
(bug prevention) Charge shots with velocities below 0.02 pixels per tick will be exponentially sped up to be at least 0.02 pixels per tick
(episode special) Replenishing size dropped from (256 - 2048) to (128 - 1024)
Music from NCS release
Thumbnail gotten from a multiply or release video from lost marbles.
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