How to generate game character behaviors using AI and ML - Unite Copenhagen
Автор: Unity
Загружено: 2019-10-16
Просмотров: 31581
Artificial intelligence and machine learning offer new mechanisms for generating animations and behaviors for game characters. In this video, we walk through the Unity Behavior Planner, Unity ML-Agents Toolkit and Unity Inference Engine, three tools that leverage state-of-the-art AI algorithms to help you hit the ground running on your next game. The team showcases these tools with real examples.
No need to be an AI expert – this session is for anyone interested in harnessing new tools to help you do more, faster.
Speakers:
Mantas Puida - Unity
Vincent-Pierre Berges - Unity
Robin Lindh Nilsson - Carry Castle
Slides available here: https://www.slideshare.net/unity3d/ho...
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