I Stopped Using Ocean Modifiers in Blender (Here’s a Better Way)
Автор: SimViz Official
Загружено: 2026-01-08
Просмотров: 7710
In this tutorial, I’ll show you how to create a realistic, cinematic ocean surface in Blender.
Instead of relying on heavy simulations, we’ll build the entire ocean using procedural shader nodes. This approach is faster, more flexible, and perfect for cinematic shots and environments.
This tutorial is designed for Blender users who already know the basics of materials and want to push their visuals further without overcomplicating their workflow.
No ocean modifier. No simulations. Just clean, procedural material.
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Blender file from video:
https://shorturl.at/s5dBE
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🖥️ Hardware & Setup
GPU: RTX 5090 32GB
CPU: Intel Core i9-14900KF
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🎥 Recording & Production
Camera: DJI Osmo Pocket 3
Mic: SM900 Streaming USB Microphone + DJI Mic 2
Editing: Adobe Premiere Pro
Compositing: After Effects
3D Software: Blender
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