Adaptive Game Audio: A Wwise & Unreal 5 Breakdown
Автор: Mariangeles Burgos
Загружено: 2026-01-08
Просмотров: 5
Go behind the scenes of Nightfall Harpooner and explore how its audio systems were designed and implemented using Wwise and Unreal Engine.
In this session, we cover:
Designing adaptive audio for tense underwater exploration
Implementing real-time sound effects with Wwise–Unreal integration
Crafting procedural ambient systems to build atmosphere
Creating a responsive music system that reacts to player actions
Solving technical challenges in interactive audio design
This video offers a detailed look at both the creative intent and practical implementation behind Nightfall Harpooner’s audio.
About the game:
Nightfall Harpooner is an indie action RPG blending underwater exploration with Lovecraftian horror. Players wield a customizable harpoon gun, battle creatures from the deep, and uncover an ancient mystery beneath the waves.
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