Great Mahou Daisakusen (Arcade) - 1CC (Miyamoto, 12m)
Автор: Andrew98
Загружено: 2022-10-28
Просмотров: 609
Played on MAME 0.217
Also known as Dimahoo.
My second clear of this game. For a while I had planned to go back to this game with a character that wasn't Miyamoto and try to score much higher, but oh well that's for later. This is a rather sloppy run, lots of bombs and flails. I don't understand how to use this character very much especially when trying to score. The most important piece of knowledge you need in general is that the bomb is crazy strong at pointblank range, as you can see multiple times throughout this video, and that he's stupidly fast avoid micrododges whenever possible. I have a pretty bad death in stage 5 but I managed to recover and make it to the end.
To give a quick rundown about scoring: every enemy drops an item when killed by your charged shot. Said item has levels from 1 to 8 that appear determined by your charged shot as well. Collecting all levels from the same item adds a multiplier for every subsequent item you pick, x12 is the max. This is super important since there are also secret items that are worth 100k each, so you want to optimize set completions to get as many of them with a high multiplier especially for stage 4 where secret items start appearing every 5 seconds.
In this run I enter stage 4 with a x4 (really bad) and leave with a x10 (which is okay). After that the score doesn't increase very much, a lot of the secret items either I didn't know how to get them safely and were ignored or I tried, fucked up and had to bomb.
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