Full body Animation Workflow using CC4 and Metahuman Animator Audio (Unreal 5.5)
Автор: beyondcinema
Загружено: 2025-01-26
Просмотров: 2921
In this tutorial I go over my new workflow for creating cinematics in my current game demo. I use custom made Character Creator 4 assets and add Metahuman Control Rigs to them for easy animation and mocap clean up.
For Face I use Metahuman Animator Audio to lip sync and then add hand key animation on top for expressions.
I use a shot-based sequencer workflow that makes everything modular and maximizes control and fluidity in editing in-engine.
CC UE Control Rig from Fab
https://www.fab.com/listings/90059b50...
Auto Setup for Unreal Engine for Reallusion
https://www.reallusion.com/auto-setup...
Metahuman Animator Tutorial from @badxstudio
• MetaHuman Animator Tutorial | Unreal Engine 5
Mocap done with Xsens Link suit
https://www.movella.com/products/moti...
0:00 Intro
1:06 Plugins Required
2:40 Control Rig for Character Creator 4 Skeletal Mesh
4:56 Adding Mocap Animation Data to Body
7:04 Importing Audio for Metahuman Animator
7:12 Editing Audio in DaVinci Resolve
8:15 Metahuman
9:02 Creating Metahuman Performance using Audio
11:48 Exporting Face Animation as Control Rig FBX
12:30 Applying Face Anim Control Rig FBX to CC4 character
15:56 Creating Shot-based Level Sequences
18:08 Fixing some timing issue in sequencer of body mocap and face anim/audio
23:31 Adding shots to the Master Shot Sequence
28:17 Creating a Look-At shot that tracks character movement
33:06 Adding blinks to face anim using additive animation layer
44:26 Bake anim sequence to Control Rig for Body
45:31 Skip this part I redo this in next section for Switching ik/fk
46:58 Switch from FK to IK on control rig
48:22 Don't watch this part, I f-d up
50:36 Correctly fixing hand placement on Character
51:33 Fixing glitch in the shot sequencer
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