Adobe Fuse Characters: Realistic Eye Light and PBR Skin Shader in Cinema 4D
Автор: Cinematography Design
Загружено: 2016-05-19
Просмотров: 86004
In this episode we take an Adobe Fuse character and add eye reflections (eye lights) and create more Physically Based Render (PBR) shaders for her skin and clothes.
We are rendering with Cinema 4D Physical Renderer using GI (QMC/IC) for fast "real time" previews renders. Similar to Arnold and Octanes IPRs.
In part 2 we create realistic hair.
Cine Designer | http://www.cineDesigner.com
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: