How to design an outrun-styled cyberpunk game where you control time
Автор: Games Over Coffee
Загружено: 2021-06-14
Просмотров: 762
00:00 - Intro
01:48 - The Coffee Rating System
02:09 - The Beginning
03:34 - Level 1
04:06 - Dialogue Screens
04:30 - Intro to Time Control
06:00 - The Time Meter
07:08 - Level 2 Blocking
08:56 - Intro to Time Reversal
09:59 - Time Control and Level Design
14:48 - Holy S*** Moment
17:46 - Coffee Rating
*A note about the break down:
The traffic light I talk about doesn't actually block your jump (at least I don't think it does), I thought it did. It does however block your view and still benefits from reversing time. Just not as eye-opening as I originally thought.
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