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Part 4: The AI Controller and Basic NPC Behaviour | "Alien: Isolation" Smart AI in UE5

Автор: Metaxis Games

Загружено: 2025-06-14

Просмотров: 5806

Описание:

"Alien: Isolation" Smart AI in UE5 - Part 4: The AI Controller and Basic NPC Behaviour

Overview:

In the fourth installment of our Alien: Isolation Smart AI series, it's finally time to create our Alien NPC character use a State Tree to drive some basic, rudimentary behaviour.

Support me via my ' Buy Me A Coffee' link : https://buymeacoffee.com/metaxisgames

Project Files for Each Lesson: https://linktr.ee/metaxisgames

Video Chapters:
00:00 - Intro
01:10 - Add third person content
02:45 - Create Alien NPC Character
06:04 - Create State Tree for Alien NPC Behaviour
08:00 - Create AI Controller for Alien NPC
10:35 - Implement Basic Behaviour in the State Tree
11:36 - Create Custom State Tree Base Task
14:05 - Create State Tree Task - Get Random Location
21:03 - Add MoveTo Task
22:20 - Brief Overview of Scheduled Tick Policy
22:52 - Continuing MoveTo Task Implementation
24:57 - Wait Task
25:44 - Add Nav Mesh Bounds Volume
27:57 - The Debug Text Task
30:04 - Summary, Next Video + Outro

Other Parts in this Series:
Complete Playlist:    • Alien: Isolation Enemy AI in Unreal Engine 5  
Part 1 - Introduction :    • Part 1: Introduction | "Alien: Isolation" ...  
Part 2 - The OpenCage Mod Toolkit:    • Part 2: The OpenCage Mod Toolkit | "Alien:...  
Part 3 - Complete Beginner's Guide to State Trees:    • Part 3: Complete Beginner's Guide to State...  
Part 4 - The AI Controller and Basic NPC Behaviour:    • Part 4: The AI Controller and Basic NPC Be...  
Part 5 - Sight Perception And Attack Behaviour:    • Part 5: Sight Perception And Attack Behavi...  
Part 6 - Code Cleanup and Improving State Tree Performance:    • Part 6 - Code Cleanup and Improving State ...  
Part 7 - Prediction Sense:    • Part 7: Prediction Sense | "Alien: Isolati...  
Part 8 - Multiple Vision Cones in UE5:    • Part 8: Multiple Vision Cones in UE5 | "Al...  
Part 9 - Set Heightened Senses and Look At Player Animation:    • Part 9 - Set Heightened Senses and Look At...  
Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations:    • Part 10 - Adding Gameplay Environment, Fir...  

Part 4: The AI Controller and Basic NPC Behaviour | "Alien: Isolation" Smart AI in UE5

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