Part 4: The AI Controller and Basic NPC Behaviour | "Alien: Isolation" Smart AI in UE5
Автор: Metaxis Games
Загружено: 2025-06-14
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"Alien: Isolation" Smart AI in UE5 - Part 4: The AI Controller and Basic NPC Behaviour
Overview:
In the fourth installment of our Alien: Isolation Smart AI series, it's finally time to create our Alien NPC character use a State Tree to drive some basic, rudimentary behaviour.
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Project Files for Each Lesson: https://linktr.ee/metaxisgames
Video Chapters:
00:00 - Intro
01:10 - Add third person content
02:45 - Create Alien NPC Character
06:04 - Create State Tree for Alien NPC Behaviour
08:00 - Create AI Controller for Alien NPC
10:35 - Implement Basic Behaviour in the State Tree
11:36 - Create Custom State Tree Base Task
14:05 - Create State Tree Task - Get Random Location
21:03 - Add MoveTo Task
22:20 - Brief Overview of Scheduled Tick Policy
22:52 - Continuing MoveTo Task Implementation
24:57 - Wait Task
25:44 - Add Nav Mesh Bounds Volume
27:57 - The Debug Text Task
30:04 - Summary, Next Video + Outro
Other Parts in this Series:
Complete Playlist: • Alien: Isolation Enemy AI in Unreal Engine 5
Part 1 - Introduction : • Part 1: Introduction | "Alien: Isolation" ...
Part 2 - The OpenCage Mod Toolkit: • Part 2: The OpenCage Mod Toolkit | "Alien:...
Part 3 - Complete Beginner's Guide to State Trees: • Part 3: Complete Beginner's Guide to State...
Part 4 - The AI Controller and Basic NPC Behaviour: • Part 4: The AI Controller and Basic NPC Be...
Part 5 - Sight Perception And Attack Behaviour: • Part 5: Sight Perception And Attack Behavi...
Part 6 - Code Cleanup and Improving State Tree Performance: • Part 6 - Code Cleanup and Improving State ...
Part 7 - Prediction Sense: • Part 7: Prediction Sense | "Alien: Isolati...
Part 8 - Multiple Vision Cones in UE5: • Part 8: Multiple Vision Cones in UE5 | "Al...
Part 9 - Set Heightened Senses and Look At Player Animation: • Part 9 - Set Heightened Senses and Look At...
Part 10 - Adding Gameplay Environment, First Person Perspective, Skeletal Mesh & Animations: • Part 10 - Adding Gameplay Environment, Fir...
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