Dreamscaper: Killer Combat on an Indie Budget
Автор: GDC Festival of Gaming
Загружено: 2022-08-26
Просмотров: 81747
In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a small, indie team—focusing on the design, feel and workflow needed to achieve success.
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