Randomly Generated Maps in CS:GO (Translated)
Автор: 3kliksphilip
Загружено: 20 янв. 2021 г.
Просмотров: 847 229 просмотров
This is a translated version of Orelstealth's original video here: • ПРОЦЕДУРНАЯ ГЕНЕРАЦИЯ В CS:GO???
Download his procedurally generated AIM_ROGUE_INFERNO map here: https://steamcommunity.com/sharedfile...
Huge thanks to friends who helped test the map and give ideas:
GabeFollower: @Gabe Follower
Ansimist: @Ansimist
DepoSit: @DepoSit
console_: @WhiteBox
Nexus: https://steamcommunity.com/id/Nexusov
napk1n: https://steamcommunity.com/id/napk1n_
Морозов(thanks for article about autocombine!): https://steamcommunity.com/id/untor
Huge thanks to Orelstealth for making this video! He gave me the original Russian script, Google translated it, then I edited it as best as I could to make it coherent and then Orel gave it one final check of approval.
0:00 - Movie
1:02 - Intro
2:34 - CS:S
2:52 - V1
3:49 - Problem with materials
4:31 - Lighting
7:27 - Random layout generation
7:58 - Bots
9:32 - Story
10:05 - Taking a break
10:49 - AIM map
13:15 - Source problems
14:38 - Focus on Inferno
17:21 - Seed generation
18:45 - 3 different layouts
19:50 - Conclusion

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