Banjo-Kazooie is Secretly a Rhythm Game - Quest Beats
Автор: PLANTBAT
Загружено: 2026-01-14
Просмотров: 261
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What if I told you that one of the most iconic 3D platformers of the 90s is actually a rhythm game in disguise? From the way Banjo walks to the way the world literally breathes in time with the player, Grant Kirkhope wasn't just writing a soundtrack—he was building a playable symphony.
Before we dive into the "Guh-huh" genius of Rareware, I have to say a massive thank you. We officially hit 100 subscribers (and we’re already at 111!). This journey started with me venting into a microphone at 7 AM, and the fact that 111 of you decided to join the quest means the world to me. We are officially moving!
What we’re breaking down today:
Spiral Mountain: Why this "strut" is built on a perfect 4/4 duple meter and the "Oompah" rhythm.
Gruntilda’s Lair: How the game uses a dynamic music system to transition instruments on the beat as you explore.
Freezeezy Peak: The secret behind "chromaticism" and why Grant Kirkhope uses "wrong" notes to make a perfect Christmas track.
Join the Community: If you love deep dives into game music theory, nostalgia, and the occasional rant about giant frogs, hit that subscribe button. Let’s see how far this quest can go.
#BanjoKazooie #GrantKirkhope #VideoGameMusic #MusicTheory #QuestBeats #Rareware
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