Sengoku Basara: Samurai Heroes Mod - NPC Yoshiaki Mogami Gameplay
Автор: OnigiriFool
Загружено: 2025-10-14
Просмотров: 122
Somehow got the Gecko code that can be downloaded within Dolphin to work, thanks to some fun conversations in a random private Discord group that the shonenotaku guy pulled me into giving me the motivation to do some research.
This is the NPC version of Yoshiaki Mogami, before 3 Utage and 4 altered his gameplay slightly. Here's a breakdown of his moveset in this game:
1. The normal attack string is largely the same as Utage's, but the third hit seems to be missing.
2. Holding S, and L1 + T, do nothing.
3. Pressing T does the counterattack move that's later reassigned to L1 + T from Utage onward.
4. Forward + T does the continuous thrusting move that's later activated with R1 in Utage. Mashing Square extends it INDEFINITELY because they didn't program an upper limit to it yet, which means it is possible to stunlock anything to death with this at the cost of the Square button on your controller.
5. R1 makes him bow down to his knees and beg for mercy, something not seen from Utage onward. It is possible to activate the counterattack during the animation like what he sometimes does when controlled by CPU.
6. The jump S attack only has one hit, as opposed to up to three in Utage. Also cannot chain it to jump T.
7. His Basara attack is much shorter here.
He is unable to mount a horse, and is missing the Hero's Time (or whatever it's called) activating animation. And when he uses the slider thing, he asserts his dominance with a nobly T-pose.
Pretty fun to play as the usually unplayable version of him in this version of the game and see the differences. Tried years ago but couldn't get the codes to work.
All credits of the NPC code go to "ZiT". I did not make the code myself.
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