[AW2: WR Challenge 2025 #20] Jigsaw Islands (300 S-Rank/Sami/8 Days)
Автор: Rzaney
Загружено: 2025-11-12
Просмотров: 263
Days To Beat: 35
They got us good.
Imagine my surprise when I was trying for an APC strategy in the FoW, only for Eagle to use his supernatural powers over the wind to get rid of the fog. Maybe COs ARE broken in-universe lorewise...
If the Anti-Air goes north, you're golden, and I'd recommend saving when it happens. The Missile unit has a few workarounds based on it's positioning so just find something that works with the T-Copters. We drop off the infantry on Day 4 on the south road so that when it gets loaded back into the T-Copter, the AI thinks there's a "phantom" unit there for the bomber to target. It should move safely out of the way if it hits AI 4(10% chance for Bombers) and target uncaptured properties, or your HQ instead most of the time.
Days 3-5 are kind of a toss up, tbh, but as long as Eagle's units cross the bridge and he doesn't build anything at home, you'll be fine. The AI 5 chances are in your odds for you to be able to pull this off with a few retries. Then it's just a matter of getting your Power turn in.
If you can figure out how to avoid Eagle making a B-Copter on Turn 7, Sensei should be able to win in 8 days, too. I'd start by finding a way to destroy the T-Copter, but then he might build ground units instead. Hard to say as I didn't test it.
Changes to COs in this level:
= Sami: Adjusted
Infantry/Mechs are 120/110 from 130/100
COP Allows Infantry/Mechs to ignore terrain and weather, transports have +2 movement
SCOP Allows Infantry/Mechs to ignore terrain and weather, transports have +3 movement, 150 down from 180 attack, 350% capture rate down from 2000%(Need a 6hp Infantry to 1 turn capture)
= Eagle: adjusted
3/8 COP/SCOP Stars down from 3/9 COP/SCOP
Naval units 80/100 up from 70/100
Air units +1 movement during COP
All vehicles 70/70 during SCOP, down from 100/100 ground, and 130/130 Air, Infantry still 100/100
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Most important changes(in my opinion) from the Readme:
Gameplay:
**Snow doesn't slow Naval units, or Vehicles on Plains(I.E. a Tank can still move 6 spaces over Plains during Snow instead of 3 from before), 3 Tread and 4 Tire on woods(same as Rain)
MD Tanks/Subs act during "Indirect" phase now(Earlier, so they'll attack first)
Missile's have +1 range, movement, and vision
ALL ships can now traverse shoals, rivers, and bridges(but not unload on rivers/bridges)
Battleships CAN ATTACK AIR UNITS. They do base 45 to Fighters, base 65 to Bombers, and base 75 to Copters
Cruisers take 20 less damage from Bombers(85 to 65) and B-Copters(55 to 35), making them actually counter these units!
Cost changes:
Mechs 2,500G from 3,000G
Recons 3,500G from 4,000G
APCs 4,000G From 5,000G(surprisingly important in optimizing)
Rockets 13,500G from 15,000G
Anti-Air units 7,000G from 8000G(in line with tanks, very nice change)
Missiles 9,000G from 12,000G(Missiles are so viable now)
Battleships 20,000G from 28,000G
Cruisers 10,000G(!) from 18,000G(Extremely viable now)
Subs 12,000G from 20,000G(You're going to need those cheap Cruisers)
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Important Note: These are going to be mostly optimized runs! Some levels will be less clean than others(Especially Dark Woods and Hawke Is Coming because I'm not spending more than 20 hours optimizing any level, particularly Hour+ long ones).
The AI might--and likely will--move differently, and your RNG for the luck damage might be different (I.E. 76% might be an 8 for me, but a 7 for you, which will prevent the unit from retreating to heal at 2hp or less!). Be aware! This is a War Room mod, so unit production happens a lot, and every unit has a chance to be built with varying AI "profiles" that determine how they behave. Without RNG manipulation(in which case, you're basically TASing) they will differ greatly. BigusDingus has an excellent write up on this mechanic, and I will likely do a future video explaining how the AI functions to help people at some point if I remember/get around to it.
Levels that can be done by any CO will usually be done with Andy (and no COP), though Andy does get some use in this campaign as I think he's quite good now!
As always, remember to like, favorite and subscribe if you like the content. I'm just posting these for posterity and anyone interested!
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Mod here: https://www.warsworldnews.com/wp/hack...
BigusDingus' AI Notes Here
https://docs.google.com/document/d/1n...
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