Menace Source Code Part 10 - The Boring Asset Loading (and final) Update
Автор: Dave Poo 2
Загружено: 2026-01-15
Просмотров: 228
Part 10 of the Amiga Format Menace series. In this part I'm just going through the changes I made to add asset loading from disk to the source code. All files for the Amiga Format example are hard coded into the binary (in various custom file formats), so for future work on the game, it would be good to have an asset loader, so assets could be changed and worked on without modifying or compiling the source code.
Source code for this video: https://github.com/davepoo/Menace-Ami...
The 1988 Amiga game 'Menace' that was published in Amiga Format in 1990, this repo contains source code and changes that were made for the YouTube video series about it on / @davepoo2
The plan is to upgrade this source to assemble and work for a more modern Amiga (source was written during the A1000/500 era of the Amiga)
• Menace Amiga Code - Video series playlist
Links & Credits:
https://aminet.net/package/mus/play/p... - ProTracker Player by Frank Wille
https://modarchive.org/index.php?requ... - Spice It Up .MOD by Jester
https://github.com/keirf/amiga-stuff/... - Amiga Test Kit
https://github.com/rkrajnc/minimig-mi... - RandyAGA document about coding for AGA Amigas (written back in the day?)
https://www.atarimania.com/documents/... - Devpac 3 Manual (Atari ST version, Sorry!)
https://www.hyperion-entertainment.co... - Amiga NDK
https://www.amazon.co.uk/Bare-Metal-A... - Bare-Metal Amiga Programming: For OCS, ECS and AGA
https://www.mapeditor.org/ - Tiled Map Editor
https://www.winuae.net/ - WinUAE Amiga Emulator
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: