GETTING AN OBJECT FROM BLENDER TO ARMA 3 PART2
Автор: Marbearis
Загружено: 2023-06-14
Просмотров: 3892
if you watched the last vid which is here: • How to get the blender default cube into a...
Then you now know how to get an object into arma without the blender arma toolkit addon!
Only in this video we are going to use that addon, which I linked both the addon and a video explaining installation in the previous vid!
I will also show you how to use object builder to apply some colors to the model without getting into all the wacky uv mapping and such- we'll save that for a video down the line :D
I for some reason really wanted to make a kirby model instead of the sphere i had in my notes for the video, so you can just do a sphere and skip all the bits of me modeling out kirby, or watch and learn some blender bits u wu
Enjoy, I hope this helps!
I'll move on to covering how to make a helmet next, but it may be a while
(IF you made the kirby along with me then you can duplicate him and use the decimate modifier in blender to cut back on the poly size of them feet, and his main body, then with that you can use the arma 3 toolbox and set the lod number to 2 that way object builder seperates them, then in object builder you can change LOD 2 to a geometry LOD then follow the process of the last vid of duplicating that, this should/will fix the load time for placing the lad in the editor and in zeus)
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