Fixing Unity ANR Errors: The Masterclass on Async/Await in C#
Автор: Yuriy Dadichin
Загружено: 2025-12-21
Просмотров: 46
Unity ANR Fix: Mastering C# Async/Await | Engineering Case Study #1
Application Not Responding (ANR) errors are the silent killer of user retention and ASO rankings. In this engineering case study, we deep-dive into why the Unity Main Thread freezes and how to refactor blocking synchronous code into a high-performance, asynchronous architecture.
As a developer with 15+ years of experience, I’ve seen how "callback hell" and poorly managed threads can ruin a production app. Today, we’re moving past basic tutorials to look at production-grade C# patterns.
🚀 Try my latest game, Fightback: [Google Play Link] https://play.google.com/store/apps/de...
🛠 What We’re Covering:
The Anatomy of an ANR: Why I/O, API calls, and heavy disk writes hijack your UI.
Tasks vs. Promises: Bridging the gap for JavaScript developers moving to C#.
The Unity Threading Trap: Solving the "get_isActiveAndEnabled can only be called from the main thread" exception.
Scaling with Task.WhenAll: How to fire parallel requests without breaking your app.
Async File I/O: Modernizing Save/Load managers with StreamWriter.WriteAsync.
🏗 The "Building in Public" Journey:
I am currently applying these exact patterns to my upcoming Crypto Market AI Intelligence Tool (Launching Feb 2026). Handling real-time market data requires a non-blocking architecture at scale.
Join the community and see the dev version: Discord: / discord (Check the #ai-news-aggregator channel)
⏱ Timestamps:
0:00 - Intro
1:43 - What is ANR?
2:20 - ANR Demo
3:08 - What can cause UI blocking?
3:57 - UI blocking code review
4:45 - What are async, await, and Task?
5:46 - Playing with Task
7:22 - Unity SynchronizationContext
10:01 - Parallel execution of tasks
16:30 - Task.WhenAll
17:07 - async/await on IO operations
21:51 - Mix parallel and sequential execution
26:32 - Rule of thumb
Playlist: Engineering Case Studies • Engineering Case Studies
#UnityDev #CSharp #AsyncAwait #GameDevelopment #Web3 #SoftwareEngineering #YuriyDadichin #UnityPerformance
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