The Most Efficient Way to Handle Script References
Автор: BatPan
Загружено: 2025-12-24
Просмотров: 18
Stop wasting time dragging and dropping the same scripts into the inspector or calling GetComponent a hundred times!
In this video, I show you how to build a Master Referencer Script, a single source of truth that manages every reference in your game.
Whether you’re dealing with "Spaghetti Code" or just tired of broken references when you change your scene hierarchy, this Referencer pattern will make your architecture cleaner, faster, and much easier to debug.
If this helped you clean up your project, make sure to Subscribe for more game dev architecture tips.
Link to my game (Fractured Psyche) : https://batpan.itch.io/fractured-psyche
Chapters:
00:00 Intro
00:32 Explanation and Examples
04:24 Make Referencer
07:49 The Best Way Possible to Use the Referencer
12:57 What We Created
13:16 Outro
#GameDev #Unity #CSharp #Godot #CleanCode #GameProgramming #ReferencerScript #IndieDev
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