Super Smash Bros. Brawl: Classic mode - Peach
Автор: Jetex MXS
Загружено: 2024-01-24
Просмотров: 1950
Super Smash Bros. Brawl[c] is a 2008 crossover fighting video game developed by Sora Ltd. and Game Arts, and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.
Following its predecessors, Brawl is a platform fighter that uses a battle system unlike that of typical fighting games. Players can choose from a large selection of characters, each attempting to knock their opponents off the screen as they fight on various stages. The characters in Brawl include most of the same ones as the predecessors, such as Mario and Pikachu. Instead of using traditional health bars that start at a maximum value and lose value, Brawl characters start the game with 0%; the value rises as they take damage, to a maximum of 999%. As a character's percentage increases, the character flies further back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life, a point, or coins, depending on the mode of play. Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.
Initial release date: January 31, 2008
Composers: Nobuo Uematsu, Shogo Sakai
Mode: Multiplayer video game
Awards: GameSpot Award for Best Fighting Game, MORE
Nominations: VGX Award for Best Fighting Game, MORE
Genres: Fighting game, Platform game, Beat 'em up
Designers: Norihiko Yonesaka, Koh Arai, Daisuke Shimizu
Peach is currently ranked 19th out of 38 at the very center of the Brawl tier list, in the bottom of the high-mid tier, though her ranking in Brawl, technically her worst placement in the series, is considered a downgrade from Melee, as she noticeably dropped from her high tier placement of 7th out of 26. Her item-based Turnip projectiles are effective at keeping opponents as bay when camping, and by using glide tosses can also aid her approach. Her aforementioned floating ability can be used in a number of ways, including aiding her recovery and allowing her to use aerials repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at edgeguarding, comboing, and damage racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in KOing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land sweetspots, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and momentum cancelling, especially vertically, and is a tall character. She also suffers from a poor ground game with short reach, weak ground attacks, and mediocre throws; and the worst air dodge with 30 frames of ending lag, which, when combined with her floaty falling speed, makes it difficult to defend against juggling and aerial followups. In spite of this, she has mostly above average matchups, including a winning matchup against the higher-tier Ice Climbers and Wario. Overall, Peach has above average tournament results.
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