Let's Build the RPG! - 58 – Unreal Engine 5 Niagara Fluids 2D Interactive Water
Автор: NumenBrothers
Загружено: 2023-03-04
Просмотров: 16934
In this episode we set up Niagara Fluids 2D to be fully integrated with character movement and gameplay abilities. We utilize collision particles, spawning them for a short period of time and passing in location and size of the hit into our water blueprint.
00:00 Intro
00:15 Today's Goals and Key Concepts
01:51 Prep steps
02:40 Niagara Fluids 3D water (and why we're not using 3D water for our game)
05:34 Niagara Fluids 2D water overview
09:34 Indoor Water Blueprint with Water Drops
17:21 ISSUE FIX: Water level dropping
19:10 Footstep interaction setup
32:34 Flamethrower water interaction
39:52 Fireball water interaction
42:31 Hiding Particles in the interaction
43:33 Conclusion and preview of next episode
New episode released every Saturday morning!
Previous Episodes Referenced
Footstep Sounds (Episode 19):
• Let's Build the RPG! - 19 – Character Foot...
Water Footstep Sounds (Episode 20):
• Let's Build the RPG! - 20 - Water Footstep...
Water Footstep Splash Effects (Episode 21):
• Let's Build the RPG! - 21 - Niagara Water ...
Gameplay Abilities (episode 26):
• Let's Build the RPG! - 26 – Creating a Blu...
Flamethrower (episode 27):
• Let's Build the RPG! - 27 – UE5 Channeled ...
Fireball (Episode 30):
• Let's Build the RPG! - 30 – UE5 Anim Monta...
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