Virtua Fighter 5 Final Showdown (APM3)
Автор: Insert Coin
Загружено: 2021-11-27
Просмотров: 2844
Virtua Fighter 5 Final Showdown made some system changes to the core gameplay:
Life gauge has been increased to 221 from 201.
Throws execute faster (10 frames).
The old bound animation is still in the game, but the new bound animation (see Goh vs. Eileen in the trailer movie) will occur with "big" bound moves.
If you are hit during a failed evade, it's a Counter Hit. However, if you are successful with your evade, you move to the opponent's SIDE. Huge risk/return here, as they were proclaiming. However, you apparently can still evade if your attack is evaded. During a failed evade, if you are hit with a move that is not half-circular or full circular (aka a delayed linear attack), it is apparently not a counterhit. Updated July 4
Low full circular attacks are now stopped if they are blocked.
0 frame throws, AND throw clash has been eliminated. It is now much closer to the VF4 system, apparently.
Backdash has been MUCH improved, however... if you are hit DURING a backdash, you will be knocked on your ass and you will be at a huge disadvantage.
When you land from a jump, you are considered crouching.
On a stomach crumple stun, you are no longer open to low throws, and standing punch will not float you properly.
Goh's stage's wall crumbles after one blast.
Low throws have changed 1,2,3 to and 6,6 P+G. Throws that were previously mapped to these commands have now been changed.
Regular standing throws are now 4, 6, or neutral.
Only one throw escape input possible.
Lots of new animations. Characters lean back a little when backstepping. Successful evade animations look a little different too.
A number of new hit stun animations.
Hopping looks much more natural now. It still looks kinda funny, but the characters don't float like feathers anymore.
The joystick icon doesn't come up for stuff like it used to... (Akira's guard breakers).
Lifebars have this grayish stone texture-like graphic outlining the actual life. Looks like a solid gray color in the vids.
"Dramatic" camera angles. When you get hit by body check or Jacky's 6,6+K kick, the camera changes to show you getting knocked away.
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