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[Factorio 1.1 4K] Angel/Bobs Ep 55: Batteries (Tutorial/Walkthrough)

Автор: Marsh

Загружено: 2021-08-31

Просмотров: 2413

Описание:

We have an immediate use for that plastic, batteries!

Mod list: https://drive.google.com/file/d/1-fiq...

Save file (as of EP54): https://drive.google.com/file/d/100Yi...

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Greetings. :) With the release of Factorio 1.1, it's the perfect time to start a new Angel/Bob's playthrough, this time in 4K! I'm changing my editing style a little bit so I show more with less episodes (and editing time!) But don't worry, I'll be covering all the smaller details as I did in the previous series to help you make sense of it all. :D

If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes.

There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D

There's some UI mods as well, the most notable is Helmod, which is used calculate complicated production chains. It's a little tough to use, but don't worry, I'll be using it extensively and explaining how to set it up along the way. Also the nights are a lot darker and longer due to Clockwork, which allows you to fully customize the night cycle. I have mine set to 30 minute days with 15 minute nights, fast dawn/dusk cycles, and pitch black nights.

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In Factorio you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^

The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.

[Factorio 1.1 4K] Angel/Bobs Ep 55: Batteries (Tutorial/Walkthrough)

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