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3.21 - A10 Pts+Lab - Rage Vortex + Bladestorm Zerker - 3h26m32s

Автор: Balaar

Загружено: 2023-08-05

Просмотров: 37553

Описание:

Deathless A10 All Skill Points and Story Lab run using Rage Vortex, Bladestorm, Ancestral Protector and Intimidating Cry in 3h26m32s. I have always really enjoyed the melee archetype in PoE, despite all the pain that comes with it, and Rage Vortex is a strong single target skill, but lacks for clear especially in campaign when you do not have many ways to generate or abuse rage. On the other hand, Bladestorm is a good clear skill in campaign, but quickly becomes a bit lackluster for single target. Paired together Bladestorm provides great rage generation with the rage mastery, the rage ascendancy, and rage support providing for a lot of rage generation to allow for some big damage uses of Rage Vortex. The build really starts feeling excellent once you get the second rage node as your attack speed and damage becomes quite high for a melee build in campaign. The one downside to this build is that sockets can be a major issue as you using two skill setups, in addition, to all the utility stuff that melee wants such as totems, warcries, curses, and reservations, all the while trying to fit in as many Lifetaps as possible to avoid mana issues and allow for more reservations.

PoB with Leveling Trees, Notes, Gem Acquisition, and Actual Gear/Tree at End of Run: https://pobb.in/7q3ktSvEu9qb

Vendor Regex:
Act 1 until Level 23: r-r|r-.-r|r-g|g-r|stone|nn
24 and Beyond (for 4Ls): "sockets: .-.-.-."

Some Questions and Answers:
Why Perforate Until Bladestorm/Rage Vortex?
So, you can use Ground Slam into Sunder instead if you do not like Perforate or Spectral Throw into Helix if you don't like sunder. However, Perforate transitions super easily into the Bladestorm/Rage Vortex setup, has flat phys scaling baked into the gem still, and can result in good boss burst damage if stance swap is used appropriately with war banner drop. Perforate can be a bit clunky in blood stance for single and can be a bit annoying in Sandstance as there are some deadzones in skill. Nonetheless, it does well enough at both single and clear to warrant using it as the alternatives such as Sunder will have issues with single target or Helix which will have issues with clear.

Why Do You Get So Much Regen On Tree?
So, the rage ascendancies, plus a lot of lifetaps, plus Bloodrage means that Berserker degens alot. The worst my HP pool is any given encounter or zone, the safer I play which reduces my speed. Moreover, having fantastic sustain during campaign really gives you a lot more leeway and quality of life than otherwise.

Why do you use Call to Arms for Intimidating Cry?
So, if you properly line up Intimidating Cry with Rage Vortex you essentially get massive damage as you'll double the damage of the rage vortex, which would suggest that lining up Intimidating Cry with Rage Vortex would be very strong, and it is. However, for campaign leveling, having Call to Arms Intimdiating Cry on left-click provides nice quality of life and still provides good benefit as the double damage will apply to duration of the spawned bladestorm. Further, bladestorm and rage vortex together provide a potent damage combo that does more than enough DPS for the campaign content which means if you do not properly line up the Intimidating Cry with Rage Vortex, you are not punished as you would be such as in an endgame scenario where Rage Vortex would be doing all of the heavy lifting essentially and missing the Intimidating Cry line up would be not ideal to say the least. Finally, its not worth to get warcry speed scaling in campaign as a result using intimidating cry poorly will get you killed or put you into a dangerous scenario, instant warcries alleviate this problem and allow you to get your DPS out faster in single target scenarios as this build ends up with quite a few skills/abilities to get out in any single target scenario. In maps, I would spec out of Call to Arms as the build becomes more focused on Rage Vortex

What bandit?
Alira or Kill All. I typically default to Alira as I want the resists and mana regen to counteract gear and socket pressure for Lifetaps melee faces. Moreover, this build does not path towards mana leech, so sustaining mana is real bad if you cannnot for some reason either get lifetaps on your skills or cannot afford the life costs. If I were planning to head to maps, I would strongly consider killing all and I woulse use one of the points to get the life mastery to convert some mana cost to life to help offset the loss of mana regen. I would also use 1 of the points to path towards Diamond Skin. This call can go either way as both are about equivalent, but I choose Alira because I want the QoL for campaign.

Table of Contents:
0:00 - A1
23:07 - A2
43:02 - A3 and Normal Lab
1:12:27 - A4
1:33:26 - A5
1:50:58 - A6
2:12:29 - A7 and Cruel Lab
2:34:41 - A8
2:52:04 - A9
3:09:15 - A10 and Merciless Lab

Exported from my twitch, catch my stream from time to time as I try to send various runs at   / balaar_  

3.21 - A10 Pts+Lab - Rage Vortex + Bladestorm Zerker - 3h26m32s

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