[celeste] LXVI by issyy - clear
Автор: TrueScript
Загружено: 2023-10-30
Просмотров: 1039
So, like, i spent some time to finish the second hardest celeste map. Consider this as a reminder that everybody can do everything if they're persistent enough.
Honestly i dislike everything about this map's concept, because i'd rather play a map that actually skillchecks me. However that's still the only good 3* available, so it's not like i have a choice. As a theo-pilled player, i'll be waiting for dejection now.
UPDATE: The 2.6.0 update was (almost) specifically meant to remove (almost) every alternative strat i found in my clear. I'm sorry, but I won't check if anything of whatever i wrote across the screen in the video works from now on.
on journal stats: its empty bc i didnt clear cpcl. The endscreen time and final deathcount are mostly accurate (+ like 1 hour from the prev practice).
on TAS tools: i like the way it looks, i actually used it during the run (to check stamina in r8), i don't care abt hardlist requirements bc i didnt apply for hardlist.
on spinnerstunning: the spinnerstun state clears on s+q, and that's exactly the way i played the map every day for three (?) weeks, so all spinners are able to kill me.
Since im unknown to the global celeste community:
My hardest clears on the upload time were LXVI, GDDH and GMHS, and it made me the best russian player clear-wise. Now russian community has a d+ clearer so it's no longer true.
Also, if you're still here, please play Interlacement, that's my (pretty old) custom map.
Song: Steampianist - The Detective OFF VOCAL (https://www.newgrounds.com/audio/list...)
Map: https://gamebanana.com/mods/409812
the video is not being monetized
timecodes
00:11 - the first intro
00:35 - e1
01:00 - e2 "corner skip"
01:23 - e3
01:45 - e4 "i'd wallboost it"
02:20 - e5
02:50 - the second intro
03:15 - s1 "just walk off"
03:45 - s2
04:20 - ending of s3
04:35 - s3
05:20 - s4
05:45 - the third intro
06:20 - v1
08:40 - endscreen
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